TY - JOUR
T1 - Who killed Albert Einstein? From open data to murder mystery games
AU - Barros, Gabriella Alves Bulhões
AU - Green, Michael Cerny
AU - Liapis, Antonios
AU - Togelius, Julian
N1 - Funding Information:
Manuscript received March 21, 2017; revised September 25, 2017; accepted January 26, 2018. Date of publication February 14, 2018; date of current version March 15, 2019. This work was supported by CAPES and Science Without Borders program, BEX 1372713-3. (Corresponding author: Gabriella Alves Bulhões Barros.) G. A. B. Barros, M. C. Green, and J. Togelius are with the Tandon School of Engineering, New York University, Brooklyn, NY 11201 USA (e-mail: gabbbarros@gmail.com; mcg520@nyu.edu; julian@togelius.com).
Publisher Copyright:
© 2018 IEEE. Personal use is permitted, but republication/redistribution requires IEEE permission.
PY - 2019/3
Y1 - 2019/3
N2 - —This paper presents a framework for generating adventure games from open data. Focusing on the murder mystery type of adventure games, the generator is able to transform open data from Wikipedia articles, OpenStreetMap, and images from Wikimedia Commons into WikiMysteries. Every WikiMystery game revolves around the murder of a person with a Wikipedia article, and populates the game with suspects who must be arrested by the player if guilty of the murder or absolved if innocent. Starting from only one person as the victim, an extensive generative pipeline finds suspects, their alibis, and paths connecting them from open data, transforms open data into cities, buildings, nonplayer characters, locks and keys, and dialog options. This paper describes in detail each generative step, provides a specific playthrough of one WikiMystery where Albert Einstein is murdered, and evaluates the outcomes of games generated for the 100 most influential people of the 20th century.
AB - —This paper presents a framework for generating adventure games from open data. Focusing on the murder mystery type of adventure games, the generator is able to transform open data from Wikipedia articles, OpenStreetMap, and images from Wikimedia Commons into WikiMysteries. Every WikiMystery game revolves around the murder of a person with a Wikipedia article, and populates the game with suspects who must be arrested by the player if guilty of the murder or absolved if innocent. Starting from only one person as the victim, an extensive generative pipeline finds suspects, their alibis, and paths connecting them from open data, transforms open data into cities, buildings, nonplayer characters, locks and keys, and dialog options. This paper describes in detail each generative step, provides a specific playthrough of one WikiMystery where Albert Einstein is murdered, and evaluates the outcomes of games generated for the 100 most influential people of the 20th century.
KW - Adventure games
KW - Data adventures
KW - Data games
KW - Game generation
KW - Murder mystery
KW - Open data
UR - http://www.scopus.com/inward/record.url?scp=85072832603&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85072832603&partnerID=8YFLogxK
U2 - 10.1109/TG.2018.2806190
DO - 10.1109/TG.2018.2806190
M3 - Article
AN - SCOPUS:85072832603
SN - 2475-1502
VL - 11
SP - 79
EP - 89
JO - IEEE Transactions on Games
JF - IEEE Transactions on Games
IS - 1
M1 - 8291157
ER -