Work-in-Progress-GeoForge: Integrating Virtual Reality and a Personalized Website to Foster Collaboration in Middle School Science

Corinne Brenner, Kayla Desportes, Jessica Ochoa Hendrix, Mande Holford

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Virtual reality (VR) has the potential to foster collaborative science learning, but guidelines for designing in this medium are lacking. This work-in-progress paper explores this gap in the literature through analysis of GeoForge, a multiple-player VR/digital learning experience where users collaboratively explore planetary systems. A mixed-methods study at 3 middle schools used teacher interviews, student survey responses, and student work to examine how GeoForge encouraged information exchange and reflection within small student groups. Our findings indicate students shared ideas and resources, engaged in co-construction, and teachers recognized high student engagement throughout the experience.

Original languageEnglish (US)
Title of host publicationProceedings of 6th International Conference of the Immersive Learning Research Network, iLRN 2020
EditorsDaphne Economou, Alexander Klippel, Heather Dodds, Anasol Pena-Rios, Mark J. W. Lee, Dennis Beck, Johanna Pirker, Andreas Dengel, Tiago M. Peres, Jonathon Richter
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages351-354
Number of pages4
ISBN (Electronic)9781734899504
DOIs
StatePublished - Jun 2020
Event6th International Conference of the Immersive Learning Research Network, iLRN 2020 - Virtual, Online, United States
Duration: Jun 21 2020Jun 25 2020

Publication series

NameProceedings of 6th International Conference of the Immersive Learning Research Network, iLRN 2020

Conference

Conference6th International Conference of the Immersive Learning Research Network, iLRN 2020
CountryUnited States
CityVirtual, Online
Period6/21/206/25/20

Keywords

  • Google cardboard
  • STEM education
  • collaborative learning
  • middle school
  • virtual reality

ASJC Scopus subject areas

  • Computer Science Applications
  • Media Technology
  • Education

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