@inproceedings{03f849012b144fc5ab3466d139819d28,
title = "World of Golf: A socially relevant simulation game",
abstract = "Socially Relevant Simulation Games (SRSG), a new medium for social interaction, based on real-world skills and skill development, creates a single gaming framework that connects both serious and casual players. Through a detailed case study this paper presents a design process and framework for SRSG, in the context of mixed-reality golf swing simulations. The {"}World of Golf{"} SRSG utilizes a real-time expert system to capture, analyze, and evaluate golf swing metrics combining swing data with players' backgrounds, e.g., golf-handicaps, to form individual profiles. Simulation and assessment modules provide the serious player with tools to build golf skills while allowing casual players to engage within a simulated social world. A framework that incorporates simulated golf competitions among these social agents is presented and validated by comparing the usage statistics of 10 PGA Golf Management (PGM) students with 10 non-PGM students.",
keywords = "mixed reality, real-time capture, serious games, simulation, social games, social gaming, sports",
author = "Ramin Tadayon and Winslow Burleson and Ashish Amresh",
year = "2012",
doi = "10.1145/2367616.2367626",
language = "English (US)",
isbn = "9781450315708",
series = "ACM International Conference Proceeding Series",
pages = "83--92",
booktitle = "Fun and Games'2012 - Proceedings of the 4th International Conference on Fun and Games",
note = "4th International Conference on Fun and Games, FnG 2012 ; Conference date: 04-09-2012 Through 06-09-2012",
}