Youtopia: A collaborative, tangible, multi-touch, sustainability learning activity

Alissa N. Antle, Alyssa F. Wise, Amanda Hall, Saba Nowroozi, Perry Tan, Jillian Warren, Rachael Eckersley, Michelle Fan

Research output: Chapter in Book/Report/Conference proceedingConference contribution


Youtopia is a hybrid tangible and multi-touch land use planning activity for elementary school aged children. It was implemented on a Microsoft Pixelsense digital tabletop. The main method of interaction is through physical stamp objects that children use to "stamp" different land use types onto an interactive map. Youtopia was developed to investigate issues surrounding how to design and evaluate children's collaborative learning applications using digital tabletops. In particular we are looking at how the interface design supports in depth discussion and negotiation between pairs of children around issues in sustainable development. Our primary concern is to investigate questions about codependent access points, which may enable positive interdependence among children. Codependent access points are characteristics that enable two or more children to participate and interact together. In Youtopia these implemented through sequences of stamps that are required for successful interaction, which can be assigned to children (codependent mode) or remain unassigned (independent mode).

Original languageEnglish (US)
Title of host publicationProceedings of IDC 2013 - The 12th International Conference on Interaction Design and Children
Number of pages4
StatePublished - 2013
Event12th International Conference on Interaction Design and Children, IDC 2013 - New York, NY, United States
Duration: Jun 24 2013Jun 27 2013

Publication series

NameACM International Conference Proceeding Series


Other12th International Conference on Interaction Design and Children, IDC 2013
Country/TerritoryUnited States
CityNew York, NY


  • Children
  • Collaboration
  • Digital tabletop
  • Multi-touch interaction
  • Positive interdependence
  • Sustainability
  • Tangible computing

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction
  • Computer Vision and Pattern Recognition
  • Computer Networks and Communications


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